
Rake is the one factor in a cash game you cannot outplay. It is charged on every pot you win, it changes the price of every call you make, and it quietly moves the line between a profitable open and a fold. This article explains how rake works in Pot Limit Omaha cash games, how it changes the equity you need, and which preflop decisions move as it rises.

Rake is the fee the game organizer takes from the pots you play. In tournaments it is simple: a fixed part of the buy-in goes to the organizer, the rest to the prize pool, and once you are seated nothing about the rake changes how you should play a hand.
Cash games are different. The rake is taken out of the pot, usually only when a flop is dealt ("no flop, no drop"), and it is described by two numbers:
The cap matters more than the percentage. In a small pot the percentage decides; in any pot above the cap the fee stops growing, so the deeper the stacks and the larger the pots, the smaller the rake is in relation to what is at stake.
Think of two hypothetical structures for a 100 big blind game:
Win a 20 big blind pot under A and you pay 1 big blind. Win a 100 big blind pot and you pay 3, the cap. Under B you pay 0.5 big blind in both cases, because the cap is reached in almost every raised pot. Over a hundred hands the difference between A and B is several big blinds, which is the whole margin between a winning and a break-even player at many stakes. The cap in big blinds is the first number to look up for any game you consider playing.
Every chip you put into the pot is worth a little less than a full chip, because part of the final pot will be taken. Suppose you face a pot-sized bet of 100 on the river and the pot after your call would be 300. Without rake you are calling 100 to win 300 and you need 25% equity. Under Structure A, 5% with a cap that has not been reached, 15 of those 300 are gone, so you are calling 100 to win 285 and you need 26% equity instead.
One point of equity sounds small, but it applies on every street and in every pot, and it applies to the thinnest decisions, the ones the solver already has close to indifferent. The rule of thumb: the higher the rake, the tighter your calling ranges and the more you should prefer lines that either win the pot outright or take the initiative.
Every PLO Genius simulation is run under a specific rake structure, and you choose it when you set up a spot. The set depends on the format: 6-max offers low, mid and high stakes plus structures that match the way specific popular poker rooms rake their PLO games, and heads-up adds a no-rake option. Each structure's percentage, cap and preflop rule is shown in the setup panel, so you can pick the one closest to your game and see exactly what it assumes. Comparing the solutions across structures shows a consistent pattern:

The strategy does not change beyond recognition. The core ranges stay the same, and what moves is the edge of each range: the last few percent of hands and the choice between calling and re-raising. That is exactly where most of the money is lost, so it is worth studying the structure you actually play under.
Pick one structure that matches your games and learn its solutions well, rather than trying to remember three sets of ranges. Then look at a lighter and a heavier structure for the same spots to see which hands move, and in which direction. If you play in several rooms, note the cap in big blinds for each and study under the closest one. The same approach works postflop: the PLO Genius postflop libraries are solved under the same rake settings, so the sizing and the calling thresholds you see there already account for the fee.
If you are just starting, how to study Pot Limit Omaha lays out a routine, and the opening ranges article shows the first decision that rake touches.
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